Top 10k strings from Super Chess III v3.0 (1983)(CP Software).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
Back to the directory listing
1 u:(H|Q`TRA1 1 mc 1 mWho is to give mate (B/W) ? $Init$Clear$ - Are you sure (Y/N) ? $# 1 You win.$I win.$Checkmate:$> 1 You are white$ 1 YTN7FK3XOW 0A 1 Variable not foun 1 VSVOLILSTR 1 Tape loading erro 1 TEONBDCTUIEOO 1 Subscript wron 1 Statement los 1 Start tape, then press any key 1 Select colour (B/W) ? $Has piece moved (Y/N) ? $Which side to move (B/W) ? $ 1 Score: $I like: $ 1 STOP statemen 1 STOP in INPU 1 RETURN without GOSU 1 RAMTOP no goo 1 Problem:$Mate in $Level $One mating move found.$Many mating moves found.$Options available$=================$1...New game$2...Analyse position$3...Change display colours$4...Options at << Your move >>$5...Technical information$6...Return to current game$7...List up to 62 previous moves$Options available at YOUR MOVE$==============================$L...to change playing Level$X...eXit to other menu$M...Make program play next move$R...for a Recommended move$V...to View previous 62 moves$O...to invert board Orientation$ 1 Play or Analyse (P/A) ? $Level (0-9 or Problem) ? $Play black or white (B/W) ? $Your move ? $I recommend $Press a key to continue $Illegal move.$Illegal. Press a key.$You are black$y 1 Parameter erro 1 Out of scree 1 Out of memor 1 Out of DAT 1 Number too bi 1 Number array: 1 Nonsense in BASI 1 No room for lin 1 NEXT without FO 1 LOVLSCTAAALXNQGBEISTC 1 Invalid strea 1 Invalid file nam 1 Invalid colou 1 Invalid argumen 1 Invalid I/O devic 1 Integer out of rang 1 FOR without NEX 1 FN without DE 1 F8*E\"B\:G\ 1 End of fil 1 EEFAOAOESP LEMGEFECCIPEL 1 Created with Ramsoft MakeTZX 1 Character array: 1 Book move.$Nodes: $ SUPERCHESS 3.0 (1/12/1983)$ CP Software Copyright (C) 1983$ AUTHOR: Chris Whittington.$================================$ 1 BREAK into progra 1 BREAK - CONT repeat 1 BHY65TGVNJU74RFCMKI83EDX 1 BB@@DBB@BB 1 @BB@BBB@@@ 1 > >~ ><<< 1 <B|~|<B~<< 1 <BB|B@~|<< 1 <<@~B<B~<< 1 :Stalemate.$My move: $Drawn by repetition.$> 1 99999999999999999999999999999888999999999999999999999999999999989999999999999999999999999999998888888888888888888888888888888888888888888888888888888888888888888888888888888888pp``pp``pp``pp``8888888888888889pp``pp``pp``pp``8888888888888888``pp``pp``pp``pp8888888888888889``pp``pp``pp``pp8888888888888888pp``pp``pp``pp``8888888888888889pp``pp``pp``pp``8888888888888888``pp``pp``pp``pp8888888888888889``pp``pp``pp``pp8888888888888888pp``pp``pp``pp``8888888888888889pp``pp``pp``pp``8888888888888888``pp``pp``pp``pp9999999999999989``pp``pp``pp``pp9999999999999888wwggwwggwwggwwgg8888888888888889wwggwwggwwggwwgg8888888888888888ggwwggwwggwwggww8888888888888889ggwwggwwggwwggww8888888888888888999999999999999988888888888888888888888888888888;8888888888888888888888888888888 1 5$5;5;5;5;5;5;5 1 3 1 2 ~ 1 0-5;5;5;5;5;5;5 1 +"W\#"S\"K\6 1 *e\w#s#r#q#p#"e\ 1 *e\+F+N+V+^+~"e\ 1 *Y\####"[\ 1 )TSR7PO_^]\[ZTS 1 #^#V###~#N#F 1 #"a\*a\"c\*c\"e\ 1 #"a\"c\"e\>82 1 Knights: Good mobility - bonus Centre control - bonus Undeveloped - penalty Bishops: Good mobility - bonus Centre control - bonus Undeveloped - penalty Having a bishop pair - bonus Rooks: Control of open files - bonus Good mobility - bonus Occupation of 7th rank - bonus Queens: Movement in opening - penalty Good mobility - small bonus Centre control - small bonus King: Castled - bonus Lost right to castle - penalty Gaining opposition - bonus Centered in endgame - bonus Hit any key to exit$Square to alter (e.g. E2) ? $Enter piece type (KQRNBP0) ? $x 1 Drawn by 50 move rule.$Press a key to restart.$No mate found. Press a key.$w 1 1982 Sinclair Research Lt 1 8=No change$Light piece colour ? $Dark piece colour ? $Light square colour ? $Dark square colour ? $ TECHNICAL INFORMATION ===================== Superchess III uses an iterativesearch strategy, the alpha/betaalgorithm, the killer heuristic,and a plausible move generatorin its search for the best move.The program simulates humanthought processes by limitingits search to the interestinglines of play. At any time during its search,the program displays the move itthinks is best so far, togetherwith the associated score. At the end of the search thismove (or possibly another movewhich may lead to a draw, shouldthe program think that better)will be played and the number ofpositions (or nodes) consideredduring the search displayed. Hit any key to continue.$The program is able to detectdraws by the fifty move rule andby repetition of position at anytime within the last sixty fourmoves. Beware, the program 1 7=White 1 6=Yellow 1 5=Cyan 1 4=Green 1 3=Magenta 1 2=Red 1 1=Blue 1 0=Black 1 COLOURS 1 *******